How Blockchain Can Benefit Gaming Industry Worth $4.5 bln by 2020

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In the year 2016, games generated revenue worth $91 bln worldwide according to a market report released by SuperData Research. This industry now holds a diverse audience with 46 percent of the American players being women.

It is expected that by the year 2020, players will spend $4.5 bln on “immersive gaming” according to the same report. Given the scenario, there is a huge potential for innovation but also means available today to reward players as to encourage more participation.

Prospectors is creating a Massive Multiplayer Online Real Time Economic Strategy, which would combine all the fun of gaming online in an immersive environment but also have a game digital currency based on the Blockchain technology.

They are creating a game which has an economic model, unlike other games. Prospectors will give the players the possibility of earning real money for the time that they spend on the game.

Full story at

Source: [CoinTelegraph](

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